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Published On: Jan 1, 2026

Global Affective Computing Market Analysis and Forecast 2026-2032

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Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.
Report Includes
This report presents an overview of global market for Affective Computing, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.
This report researches the key producers of Affective Computing, also provides the revenue of main regions and countries. Of the upcoming market potential for Affective Computing, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Affective Computing revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Affective Computing market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Affective Computing revenue, projected growth trends, production technology, application and end-user industry.
Affective Computing Segment by Company
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
Affective Computing Segment by Type
Touch-Based
Touchless
Affective Computing Segment by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others
Affective Computing Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Affective Computing market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Affective Computing and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Affective Computing.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Affective Computing in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Affective Computing company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Affective Computing revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.
Table 1:Global Affective Computing Market Size Growth Rate by Type (US$ Million), 2021 VS 2025 VS 2032
Table 2:Touch-Based Major Player
Table 3:Touchless Major Player
Table 4:Global Affective Computing Market Size Growth Rate by Application (US$ Million), 2021 VS 2025 VS 2032
Table 5:Market Research Major Player
Table 6:Healthcare Major Player
Table 7:Media & Advertisement Major Player
Table 8:Automotive Major Player
Table 9:Others Major Player
Table 10:Affective Computing Industry Trends
Table 11:Affective Computing Industry Drivers
Table 12:Affective Computing Industry Opportunities and Challenges
Table 13:Affective Computing Industry Restraints
Table 14:Global Affective Computing Market Size Growth Rate (CAGR) by Region (US$ Million): 2021 VS 2025 VS 2032
Table 15:Global Affective Computing Market Size by Region (2021-2026) & (US$ Million)
Table 16:Global Affective Computing Market Share by Region (2021-2026)
Table 17:Global Affective Computing Market Size by Region (2027-2032) & (US$ Million)
Table 18:Global Affective Computing Market Share by Region (2027-2032)
Table 19:Global Affective Computing Revenue by Players (US$ Million) & (2021-2026)
Table 20:Global Affective Computing Revenue Market Share by Players (2021-2026)
Table 21:Global Affective Computing Key Players Ranking, 2024 VS 2025 VS 2026
Table 22:Global Affective Computing Key Players Headquarters & Area Served
Table 23:Global Affective Computing Players, Product Type & Application
Table 24:Global Affective Computing Players Establishment Date
Table 25:Global Players Market Concentration Ratio (CR5 and HHI)
Table 26:Global Affective Computing by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025)
Table 27:Global Affective Computing Revenue by Type 2021 VS 2025 VS 2032 (US$ Million)
Table 28:Global Affective Computing Revenue by Type (2021-2026) & (US$ Million)
Table 29:Global Affective Computing Revenue by Type (2027-2032) & (US$ Million)
Table 30:Global Affective Computing Revenue Market Share by Type (2021-2026)
Table 31:Global Affective Computing Revenue Market Share by Type (2027-2032)
Table 32:Global Affective Computing Revenue by Application 2021 VS 2025 VS 2032 (US$ Million)
Table 33:Global Affective Computing Revenue by Application (2021-2026) & (US$ Million)
Table 34:Global Affective Computing Revenue by Application (2027-2032) & (US$ Million)
Table 35:Global Affective Computing Revenue Market Share by Application (2021-2026)
Table 36:Global Affective Computing Revenue Market Share by Application (2027-2032)
Table 37:IBM Company Information
Table 38:IBM Business Overview
Table 39:IBM Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 40:IBM Affective Computing Product Portfolio
Table 41:IBM Recent Development
Table 42:Microsoft Company Information
Table 43:Microsoft Business Overview
Table 44:Microsoft Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 45:Microsoft Affective Computing Product Portfolio
Table 46:Microsoft Recent Development
Table 47:Eyesight Technologies Company Information
Table 48:Eyesight Technologies Business Overview
Table 49:Eyesight Technologies Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 50:Eyesight Technologies Affective Computing Product Portfolio
Table 51:Eyesight Technologies Recent Development
Table 52:Affectiva Company Information
Table 53:Affectiva Business Overview
Table 54:Affectiva Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 55:Affectiva Affective Computing Product Portfolio
Table 56:Affectiva Recent Development
Table 57:NuraLogix Company Information
Table 58:NuraLogix Business Overview
Table 59:NuraLogix Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 60:NuraLogix Affective Computing Product Portfolio
Table 61:NuraLogix Recent Development
Table 62:gestigon GmbH Company Information
Table 63:gestigon GmbH Business Overview
Table 64:gestigon GmbH Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 65:gestigon GmbH Affective Computing Product Portfolio
Table 66:gestigon GmbH Recent Development
Table 67:Crowd Emotion Company Information
Table 68:Crowd Emotion Business Overview
Table 69:Crowd Emotion Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 70:Crowd Emotion Affective Computing Product Portfolio
Table 71:Crowd Emotion Recent Development
Table 72:Beyond Verbal Company Information
Table 73:Beyond Verbal Business Overview
Table 74:Beyond Verbal Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 75:Beyond Verbal Affective Computing Product Portfolio
Table 76:Beyond Verbal Recent Development
Table 77:nViso Company Information
Table 78:nViso Business Overview
Table 79:nViso Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 80:nViso Affective Computing Product Portfolio
Table 81:nViso Recent Development
Table 82:Cogito Company Information
Table 83:Cogito Business Overview
Table 84:Cogito Affective Computing Revenue and Gross Margin (US$ Million) & (2021-2026)
Table 85:Cogito Affective Computing Product Portfolio
Table 86:Cogito Recent Development
Table 87:Kairos Company Information
Table 88:Kairos Business Overview
Table 89:Kairos Affective Computing Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2021-2026)
Table 90:Kairos Affective Computing Product Portfolio
Table 91:Kairos Recent Development
Table 92:North America Affective Computing Revenue by Type (2021-2026) & (US$ Million)
Table 93:North America Affective Computing Revenue by Type (2027-2032) & (US$ Million)
Table 94:North America Affective Computing Revenue by Application (2021-2026) & (US$ Million)
Table 95:North America Affective Computing Revenue by Application (2027-2032) & (US$ Million)
Table 96:North America Affective Computing Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million)
Table 97:North America Affective Computing Revenue by Country (2021-2026) & (US$ Million)
Table 98:North America Affective Computing Revenue by Country (US$ Million) & (2027-2032)
Table 99:Europe Affective Computing Revenue by Type (2021-2026) & (US$ Million)
Table 100:Europe Affective Computing Revenue by Type (2027-2032) & (US$ Million)
Table 101:Europe Affective Computing Revenue by Application (2021-2026) & (US$ Million)
Table 102:Europe Affective Computing Revenue by Application (2027-2032) & (US$ Million)
Table 103:Europe Affective Computing Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million)
Table 104:Europe Affective Computing Revenue by Country (2021-2026) & (US$ Million)
Table 105:Europe Affective Computing Revenue by Country (US$ Million) & (2027-2032)
Table 106:China Affective Computing Revenue by Type (2021-2026) & (US$ Million)
Table 107:China Affective Computing Revenue by Type (2027-2032) & (US$ Million)
Table 108:China Affective Computing Revenue by Application (2021-2026) & (US$ Million)
Table 109:China Affective Computing Revenue by Application (2027-2032) & (US$ Million)
Table 110:Asia Affective Computing Revenue by Type (2021-2026) & (US$ Million)
Table 111:Asia Affective Computing Revenue by Type (2027-2032) & (US$ Million)
Table 112:Asia Affective Computing Revenue by Application (2021-2026) & (US$ Million)
Table 113:Asia Affective Computing Revenue by Application (2027-2032) & (US$ Million)
Table 114:Asia Affective Computing Revenue by Region (2021 VS 2025 VS 2032) & (US$ Million)
Table 115:Asia Affective Computing Revenue by Region (US$ Million) & (2021-2026)
Table 116:Asia Affective Computing Revenue by Region (US$ Million) & (2027-2032)
Table 117:SAMEA Affective Computing Revenue by Type (2021-2026) & (US$ Million)
Table 118:SAMEA Affective Computing Revenue by Type (2027-2032) & (US$ Million)
Table 119:SAMEA Affective Computing Revenue by Application (2021-2026) & (US$ Million)
Table 120:SAMEA Affective Computing Revenue by Application (2027-2032) & (US$ Million)
Table 121:SAMEA Affective Computing Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million)
Table 122:SAMEA Affective Computing Revenue by Country (2021-2026) & (US$ Million)
Table 123:SAMEA Affective Computing Revenue by Country (US$ Million) & (2027-2032)
Table 124:Research Programs/Design for This Report
Table 125:Authors List of This Report
Table 126:Secondary Sources
Table 127:Primary Sources
Figure 1:Affective Computing Image
Figure 2:Global Affective Computing Market Size Growth Rate by Type (US$ Million), 2021 VS 2025 VS 2032
Figure 3:Global Affective Computing Market Size Share 2021 VS 2025 VS 2032
Figure 4:Touch-Based Image
Figure 5:Touchless Image
Figure 6:Global Affective Computing Market Size Growth Rate by Application (US$ Million), 2021 VS 2025 VS 2032
Figure 7:Global Affective Computing Market Size Share 2021 VS 2025 VS 2032
Figure 8:Market Research Image
Figure 9:Healthcare Image
Figure 10:Media & Advertisement Image
Figure 11:Automotive Image
Figure 12:Others Image
Figure 13:Global Affective Computing Market Size (US$ Million) & (2021-2032)
Figure 14:Global Affective Computing Market Size, (US$ Million), 2021 VS 2025 VS 2032
Figure 15:Global Affective Computing Market Share by Region: 2021 VS 2025 VS 2032
Figure 16:Global Affective Computing Players Revenue Share Top 10 and Top 5 in 2025
Figure 17:Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025
Figure 18:Global Affective Computing Revenue by Type (2021 VS 2025 VS 2032) & (US$ Million)
Figure 19:Global Affective Computing Revenue Market Share 2021 VS 2025 VS 2032
Figure 20:Global Affective Computing Revenue Market Share by Type (2021-2032)
Figure 21:Global Affective Computing Revenue by Application (2021 VS 2025 VS 2032) & (US$ Million)
Figure 22:Global Affective Computing Revenue Market Share by Application (2021 VS 2025 VS 2032)
Figure 23:Global Affective Computing Revenue Market Share by Application (2021-2032)
Figure 24:North America Affective Computing Revenue YoY Growth (2021-2032) & (US$ Million)
Figure 25:North America Affective Computing Revenue Share by Type (2021-2032)
Figure 26:North America Affective Computing Revenue Share by Application (2021-2032)
Figure 27:North America Affective Computing Revenue Share by Country (2021-2032)
Figure 28:United States Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 29:Canada Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 30:Mexico Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 31:Europe Affective Computing Revenue YoY Growth (2021-2032) & (US$ Million)
Figure 32:Europe Affective Computing Revenue Share by Type (2021-2032)
Figure 33:Europe Affective Computing Revenue Share by Application (2021-2032)
Figure 34:Europe Affective Computing Revenue Share by Country (2021-2032)
Figure 35:Germany Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 36:France Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 37:U.K. Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 38:Italy Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 39:Spain Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 40:Russia Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 41:Netherlands Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 42:Nordic Countries Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 43:China Affective Computing Revenue YoY Growth (2021-2032) & (US$ Million)
Figure 44:China Affective Computing Revenue Share by Type (2021-2032)
Figure 45:China Affective Computing Revenue Share by Application (2021-2032)
Figure 46:Asia Affective Computing Revenue YoY Growth (2021-2032) & (US$ Million)
Figure 47:Asia Affective Computing Revenue Share by Type (2021-2032)
Figure 48:Asia Affective Computing Revenue Share by Application (2021-2032)
Figure 49:Asia Affective Computing Revenue Share by Region (2021-2032)
Figure 50:Japan Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 51:South Korea Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 52:India Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 53:Australia Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 54:Taiwan Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 55:Southeast Asia Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 56:SAMEA Affective Computing Revenue YoY Growth (2021-2032) & (US$ Million)
Figure 57:SAMEA Affective Computing Revenue Share by Type (2021-2032)
Figure 58:SAMEA Affective Computing Revenue Share by Application (2021-2032)
Figure 59:SAMEA Affective Computing Revenue Share by Country (2021-2032)
Figure 60:Brazil Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 61:Argentina Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 62:Chile Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 63:Colombia Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 64:Peru Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 65:Saudi Arabia Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 66:Israel Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 67:UAE Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 68:Turkey Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 69:Iran Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 70:Egypt Affective Computing Revenue YoY Growth (US$ Million) & (2021-2032)
Figure 71:Years Considered
Figure 72:Research Process
Figure 73:Key Executives Interviewed

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Global Affective Computing Market Analysis and Forecast 2026-2032

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