smscall
logo
Service & Software

Published On: Dec 1, 2025

Global Anime Streaming Service Market Analysis and Forecast 2025-2031

  • starstarstarstarstar
  • 0
  • 0 Reviews
  • 190 Pages
  • 0 Views

Version Type

$4,950.00

Summary
According to APO Research, The global Anime Streaming Service market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The North America market for Anime Streaming Service is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime Streaming Service is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The China market for Anime Streaming Service is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Anime Streaming Service is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Anime Streaming Service include Crunchyroll, Hulu, Netflix, Hidive, Bilibili, LiveChart, Retro Crush, Asian Crush and My Anime List, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Includes
This report presents an overview of global market for Anime Streaming Service, market size. Analyses of the global market trends, with historic market revenue data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.
This report researches the key producers of Anime Streaming Service, also provides the revenue of main regions and countries. Of the upcoming market potential for Anime Streaming Service, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Anime Streaming Service revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Anime Streaming Service market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2020 to 2031. Evaluation and forecast the market size for Anime Streaming Service revenue, projected growth trends, production technology, application and end-user industry.
Anime Streaming Service Segment by Company
Crunchyroll
Hulu
Netflix
Hidive
Bilibili
LiveChart
Retro Crush
Asian Crush
My Anime List
DIRECTV
VIZ
HBO Max
RetroCrush
Prime
Tubi
Anime Streaming Service Segment by Type
Global Use
Regional Restrictions
Anime Streaming Service Segment by Application
Personal Entertainment
Family Viewing
Gaming Community
Others
Anime Streaming Service Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Streaming Service market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Streaming Service and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Streaming Service.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Anime Streaming Service in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Anime Streaming Service company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Anime Streaming Service revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.
Table 1:Global Anime Streaming Service Market Size Growth Rate by Type (US$ Million), 2020 VS 2024 VS 2031
Table 2:Global Use Major Player
Table 3:Regional Restrictions Major Player
Table 4:Global Anime Streaming Service Market Size Growth Rate by Application (US$ Million), 2020 VS 2024 VS 2031
Table 5:Personal Entertainment Major Player
Table 6:Family Viewing Major Player
Table 7:Gaming Community Major Player
Table 8:Others Major Player
Table 9:Anime Streaming Service Industry Trends
Table 10:Anime Streaming Service Industry Drivers
Table 11:Anime Streaming Service Industry Opportunities and Challenges
Table 12:Anime Streaming Service Industry Restraints
Table 13:Global Anime Streaming Service Market Size Growth Rate (CAGR) by Region (US$ Million): 2020 VS 2024 VS 2031
Table 14:Global Anime Streaming Service Market Size by Region (2020-2025) & (US$ Million)
Table 15:Global Anime Streaming Service Market Share by Region (2020-2025)
Table 16:Global Anime Streaming Service Market Size by Region (2026-2031) & (US$ Million)
Table 17:Global Anime Streaming Service Market Share by Region (2026-2031)
Table 18:Global Anime Streaming Service Revenue by Players (US$ Million) & (2020-2025)
Table 19:Global Anime Streaming Service Revenue Market Share by Players (2020-2025)
Table 20:Global Anime Streaming Service Key Players Ranking, 2023 VS 2024 VS 2025
Table 21:Global Anime Streaming Service Key Players Headquarters & Area Served
Table 22:Global Anime Streaming Service Players, Product Type & Application
Table 23:Global Anime Streaming Service Players Establishment Date
Table 24:Global Players Market Concentration Ratio (CR5 and HHI)
Table 25:Global Anime Streaming Service by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2024)
Table 26:Global Anime Streaming Service Revenue by Type 2020 VS 2024 VS 2031 (US$ Million)
Table 27:Global Anime Streaming Service Revenue by Type (2020-2025) & (US$ Million)
Table 28:Global Anime Streaming Service Revenue by Type (2026-2031) & (US$ Million)
Table 29:Global Anime Streaming Service Revenue Market Share by Type (2020-2025) & (US$ Million)
Table 30:Global Anime Streaming Service Revenue Market Share by Type (2026-2031) & (US$ Million)
Table 31:Global Anime Streaming Service Revenue by Application 2020 VS 2024 VS 2031 (US$ Million)
Table 32:Global Anime Streaming Service Revenue by Application (2020-2025) & (US$ Million)
Table 33:Global Anime Streaming Service Revenue by Application (2026-2031) & (US$ Million)
Table 34:Global Anime Streaming Service Revenue Market Share by Application (2020-2025) & (US$ Million)
Table 35:Global Anime Streaming Service Revenue Market Share by Application (2026-2031) & (US$ Million)
Table 36:Crunchyroll Company Information
Table 37:Crunchyroll Business Overview
Table 38:Crunchyroll Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 39:Crunchyroll Anime Streaming Service Product Portfolio
Table 40:Crunchyroll Recent Development
Table 41:Hulu Company Information
Table 42:Hulu Business Overview
Table 43:Hulu Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 44:Hulu Anime Streaming Service Product Portfolio
Table 45:Hulu Recent Development
Table 46:Netflix Company Information
Table 47:Netflix Business Overview
Table 48:Netflix Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 49:Netflix Anime Streaming Service Product Portfolio
Table 50:Netflix Recent Development
Table 51:Hidive Company Information
Table 52:Hidive Business Overview
Table 53:Hidive Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 54:Hidive Anime Streaming Service Product Portfolio
Table 55:Hidive Recent Development
Table 56:Bilibili Company Information
Table 57:Bilibili Business Overview
Table 58:Bilibili Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 59:Bilibili Anime Streaming Service Product Portfolio
Table 60:Bilibili Recent Development
Table 61:LiveChart Company Information
Table 62:LiveChart Business Overview
Table 63:LiveChart Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 64:LiveChart Anime Streaming Service Product Portfolio
Table 65:LiveChart Recent Development
Table 66:Retro Crush Company Information
Table 67:Retro Crush Business Overview
Table 68:Retro Crush Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 69:Retro Crush Anime Streaming Service Product Portfolio
Table 70:Retro Crush Recent Development
Table 71:Asian Crush Company Information
Table 72:Asian Crush Business Overview
Table 73:Asian Crush Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 74:Asian Crush Anime Streaming Service Product Portfolio
Table 75:Asian Crush Recent Development
Table 76:My Anime List Company Information
Table 77:My Anime List Business Overview
Table 78:My Anime List Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 79:My Anime List Anime Streaming Service Product Portfolio
Table 80:My Anime List Recent Development
Table 81:DIRECTV Company Information
Table 82:DIRECTV Business Overview
Table 83:DIRECTV Anime Streaming Service Revenue and Gross Margin (US$ Million) & (2020-2025)
Table 84:DIRECTV Anime Streaming Service Product Portfolio
Table 85:DIRECTV Recent Development
Table 86:VIZ Company Information
Table 87:VIZ Business Overview
Table 88:VIZ Anime Streaming Service Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2020-2025)
Table 89:VIZ Anime Streaming Service Product Portfolio
Table 90:VIZ Recent Development
Table 91:HBO Max Company Information
Table 92:HBO Max Business Overview
Table 93:HBO Max Anime Streaming Service Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2020-2025)
Table 94:HBO Max Anime Streaming Service Product Portfolio
Table 95:HBO Max Recent Development
Table 96:RetroCrush Company Information
Table 97:RetroCrush Business Overview
Table 98:RetroCrush Anime Streaming Service Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2020-2025)
Table 99:RetroCrush Anime Streaming Service Product Portfolio
Table 100:RetroCrush Recent Development
Table 101:Prime Company Information
Table 102:Prime Business Overview
Table 103:Prime Anime Streaming Service Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2020-2025)
Table 104:Prime Anime Streaming Service Product Portfolio
Table 105:Prime Recent Development
Table 106:Tubi Company Information
Table 107:Tubi Business Overview
Table 108:Tubi Anime Streaming Service Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2020-2025)
Table 109:Tubi Anime Streaming Service Product Portfolio
Table 110:Tubi Recent Development
Table 111:North America Anime Streaming Service Revenue by Type (2020-2025) & (US$ Million)
Table 112:North America Anime Streaming Service Revenue by Application (2020-2025) & (US$ Million)
Table 113:North America Anime Streaming Service Revenue by Country (2020 VS 2024 VS 2031) & (US$ Million)
Table 114:North America Anime Streaming Service Revenue by Country (2020-2025) & (US$ Million)
Table 115:North America Anime Streaming Service Revenue by Country (2026-2031) & (US$ Million)
Table 116:Europe Anime Streaming Service Revenue by Type (2020-2025) & (US$ Million)
Table 117:Europe Anime Streaming Service Revenue by Application (2020-2025) & (US$ Million)
Table 118:Europe Anime Streaming Service Revenue by Country (2020 VS 2024 VS 2031) & (US$ Million)
Table 119:Europe Anime Streaming Service Revenue by Country (2020-2025) & (US$ Million)
Table 120:Europe Anime Streaming Service Revenue by Country (2026-2031) & (US$ Million)
Table 121:China Anime Streaming Service Revenue by Type (2020-2025) & (US$ Million)
Table 122:China Anime Streaming Service Revenue by Application (2020-2025) & (US$ Million)
Table 123:Asia Anime Streaming Service Revenue by Type (2020-2025) & (US$ Million)
Table 124:Asia Anime Streaming Service Revenue by Application (2020-2025) & (US$ Million)
Table 125:Asia Anime Streaming Service Revenue by Country (2020 VS 2024 VS 2031) & (US$ Million)
Table 126:Asia Anime Streaming Service Revenue by Country (2020-2025) & (US$ Million)
Table 127:Asia Anime Streaming Service Revenue by Country (2026-2031) & (US$ Million)
Table 128:SAMEA Anime Streaming Service Revenue by Type (2020-2025) & (US$ Million)
Table 129:SAMEA Anime Streaming Service Revenue by Application (2020-2025) & (US$ Million)
Table 130:SAMEA Anime Streaming Service Revenue by Country (2020 VS 2024 VS 2031) & (US$ Million)
Table 131:SAMEA Anime Streaming Service Revenue by Country (2020-2025) & (US$ Million)
Table 132:SAMEA Anime Streaming Service Revenue by Country (2026-2031) & (US$ Million)
Table 133:Research Programs/Design for This Report
Table 134:Authors List of This Report
Table 135:Secondary Sources
Table 136:Primary Sources
Figure 1:Anime Streaming Service Image
Figure 2:Global Anime Streaming Service Market Size Growth Rate by Type (US$ Million), 2020 VS 2024 VS 2031
Figure 3:Global Anime Streaming Service Market Size Share 2020 VS 2024 VS 2031
Figure 4:Global Use Image
Figure 5:Regional Restrictions Image
Figure 6:Global Anime Streaming Service Market Size Growth Rate by Application (US$ Million), 2020 VS 2024 VS 2031
Figure 7:Global Anime Streaming Service Market Size Share 2020 VS 2024 VS 2031
Figure 8:Personal Entertainment Image
Figure 9:Family Viewing Image
Figure 10:Gaming Community Image
Figure 11:Others Image
Figure 12:Global Anime Streaming Service Market Size (US$ Million) & (2020-2031)
Figure 13:Global Anime Streaming Service Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14:Global Anime Streaming Service Market Share by Region: 2020 VS 2024 VS 2031
Figure 15:Global Anime Streaming Service Players Revenue Share Top 10 and Top 5 in 2024
Figure 16:Players Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 17:Global Anime Streaming Service Revenue by Type (2020 VS 2024 VS 2031) & (US$ Million)
Figure 18:Global Anime Streaming Service Revenue Market Share 2020 VS 2024 VS 2031
Figure 19:Global Anime Streaming Service Revenue Market Share by Type (2020-2031)
Figure 20:Global Anime Streaming Service Revenue by Application (2020 VS 2024 VS 2031) & (US$ Million)
Figure 21:Global Anime Streaming Service Revenue Market Share by Application (2020 VS 2024 VS 2031)
Figure 22:Global Anime Streaming Service Revenue Market Share by Application (2020-2031)
Figure 23:North America Anime Streaming Service Revenue YoY Growth (2020-2031) & (US$ Million)
Figure 24:North America Anime Streaming Service Revenue by Type (2026-2031) & (US$ Million)
Figure 25:North America Anime Streaming Service Revenue Share by Type (2020-2031)
Figure 26:North America Anime Streaming Service Revenue by Application (2026-2031) & (US$ Million)
Figure 27:North America Anime Streaming Service Revenue Share by Application (2020-2031)
Figure 28:North America Anime Streaming Service Revenue Share by Country (2020-2031)
Figure 29:United States Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 30:Canada Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 31:Mexico Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 32:Europe Anime Streaming Service Revenue YoY Growth (2020-2031) & (US$ Million)
Figure 33:Europe Anime Streaming Service Revenue by Type (2026-2031) & (US$ Million)
Figure 34:Europe Anime Streaming Service Revenue Share by Type (2020-2031)
Figure 35:Europe Anime Streaming Service Revenue by Application (2026-2031) & (US$ Million)
Figure 36:Europe Anime Streaming Service Revenue Share by Application (2020-2031)
Figure 37:Europe Anime Streaming Service Revenue Share by Country (2020-2031)
Figure 38:Germany Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 39:France Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 40:U.K. Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 41:Italy Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 42:Spain Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 43:Russia Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 44:Netherlands Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 45:Nordic Countries Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 46:China Anime Streaming Service Revenue YoY Growth (2020-2031) & (US$ Million)
Figure 47:China Anime Streaming Service Revenue by Type (2026-2031) & (US$ Million)
Figure 48:China Anime Streaming Service Revenue Share by Type (2020-2031)
Figure 49:China Anime Streaming Service Revenue by Application (2026-2031) & (US$ Million)
Figure 50:China Anime Streaming Service Revenue Share by Application (2020-2031)
Figure 51:Asia Anime Streaming Service Revenue YoY Growth (2020-2031) & (US$ Million)
Figure 52:Asia Anime Streaming Service Revenue by Type (2026-2031) & (US$ Million)
Figure 53:Asia Anime Streaming Service Revenue Share by Type (2020-2031)
Figure 54:Asia Anime Streaming Service Revenue by Application (2026-2031) & (US$ Million)
Figure 55:Asia Anime Streaming Service Revenue Share by Application (2020-2031)
Figure 56:Asia Anime Streaming Service Revenue Share by Country (2020-2031)
Figure 57:Japan Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 58:South Korea Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 59:India Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 60:Australia Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 61:Taiwan Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 62:Southeast Asia Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 63:SAMEA Anime Streaming Service Revenue YoY Growth (2020-2031) & (US$ Million)
Figure 64:SAMEA Anime Streaming Service Revenue by Type (2026-2031) & (US$ Million)
Figure 65:SAMEA Anime Streaming Service Revenue Share by Type (2020-2031)
Figure 66:SAMEA Anime Streaming Service Revenue by Application (2026-2031) & (US$ Million)
Figure 67:SAMEA Anime Streaming Service Revenue Share by Application (2020-2031)
Figure 68:SAMEA Anime Streaming Service Revenue Share by Country (2020-2031)
Figure 69:Brazil Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 70:Argentina Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 71:Chile Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 72:Colombia Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 73:Peru Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 74:Saudi Arabia Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 75:Israel Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 76:UAE Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 77:Turkey Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 78:Iran Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 79:Egypt Anime Streaming Service Revenue YoY Growth (US$ Million) & (2020-2031)
Figure 80:Years Considered
Figure 81:Research Process
Figure 82:Key Executives Interviewed

Request a Sample

Sample excerpt is intended to facilitate an informed purchase decision. Its purpose is not to offer free information or act as a substitute for the comprehensive product. In order to tailor the sample to your specific requirements, we will reach out to you to gather more details about your criteria.

Report Cover

Service & Software

Global Anime Streaming Service Market Analysis and Forecast 2025-2031

0| 0 Reviews

Pages: 190

Complete Your Request

Select Country
Phone

Customer reviews

  • starstarstarstarstar
  • 0 out of 5
  • 0 Reviews

5

star rating

4

star rating

3

star rating

2

star rating

1

star rating

No Rating Review Exist.

Write Review
  • starstarstarstarstar

Suggested Report

View More

No data found.